Most importantly, these colors have extremely few good sideboard cards against you. But faster decks are available as well, such as the artifact-loving Affinity deck.The burn deck in particular is famous for its blistering speed. Being able to spend a single mana for 3 damage gives you a reasonable topdeck late game and a good spell to chain together prowess triggers. Monastery Swiftspear is a fantastic creature in matchups where they have blockers. Lightning Bolt may have been the first burn spell ever printed, but it has also remained the best and most efficient in the game. Mono-Blue Devotion 3. Contact | Next come Rest for the Weary and Feed the Clan (I think Rest is better if your mana supports it). Rare Board Games, mtg, Magic: the Gathering, Yu-Gi-Oh, rpg, Role Playing Games, Dungeons and Dragons, and many more games and supplies for sale. Welcome to another Modern Musings, and today we are going to look at something a little different. You really don't want to lose a game you could have won with a Rift Bolt on suspend. Burn has it all. This item Red Burn Deck - Very Powerful - Modern Legal - Custom Built - Magic The Gathering - MTG - 60 Card! Another powerful sideboard card, Anger of the Gods is a powerful answer to Infect and the format's other elite aggro decks. Spells that can't consistently deal damage are not playable. In Pro Tour Magic 2015, Matt Sperling's WR Burn ran 24 lands in the top 8, while in Pro Tour Magic Origins, most burn decks ran between 20 to 22 lands. If you have an opportunity to trade a creature and a The majority of the time, however, Searing Blaze will be your MVP. You’re typically going to decide to go that direction, but additional haste creatures in hand, or a matchup where they’re likely to brickwall your turn-1 Nacatl and you think the 2 damage is going to matter, can change that slightly. You can stockpile spells for a single turn of prowess triggers off of a Swiftspear. Hey everyone! Giving a Nacatl double strike typically represents 3 additional damage, which is less than the 4 you could have already had. It will trigger off suspend cards, which can be a nice “free mana” bonus, but they also just never know how large it can become. Curving a Goblin Guide or Nacatl into an Eidolon on the play is a nearly unbeatable start against many decks in the format. Best Mono Red Burn Cards. In fact, this might be the most-played card in the whole format. 1x Fireblast. One of the best hate cards for Burn, and aggro in general. The double strike mode is rare in this deck as the creatures are all relatively small. Burn You can now import it in the MTG Arena client. Your greatest strength is consistency. The “free win” potential of Burn is a feature every Magic player loves to have. Monarch Sealed with Tolarian Dropouts | Flesh and Blood, Top 5 Most Powerful Standard Decks of All Time – Riley Ranks. 1. You just want to be playing the best burn spells. Today, that remains true. Keep in mind that there are multiple other modes that many people tend to forget about. Especially on turns where Rift Bolt comes off of suspend, you only needed 2 other spells for the Boros Charm to get a Swiftspear up to 4. Having a land in play to trigger landfall is much more valuable than thinning your deck of a single land. Aggro Goblin Guide is card disadvantage in that it will help your opponent find additional lands, but you’re okay with that in a burn deck. Karn Liberated Lightning Bolt has been amazing in every format where it has ever been legal, and Modern is no exception. This is an extremely streamlined version of the deck that I would absolutely recommend going forward: This is a proactive deck, much like Affinity. A turn-1 Goblin Guide is even worse, and many decks struggle to win game 1. However, we've pushed our way up to a 9% meta share by being as redundant and uninteractive as possible. Respond to the life gain trigger and Atarka’s Command will again be worth 5 damage. Jeskai Will Scavenging Ooze still see play even if it didn't gain us a little bit of life here … Jund/Grixis Delver. 39. level 2. callmetwan. Your combo is 6-7 burn spells. "The thing about Burn is that it falls into the category of deck that is really easy to play at 85% efficiency... but squeaking out those last 15% is something only seasoned Burn veterans can do." Hard casting Rift Bolt for 3 mana is not your first preference, but it comes up plenty. Lightning Bolt may have been the first burn spell ever printed, but it has also remained the best and most efficient in the game. Rift Bolt is a fantastic card and a key part of the burn deck, but it does require some special sequencing. It's got X in its mana … I should have called this list something like the top 10 Direct Damage spells or something not associated with a burn deck. An early Firewalker is nearly unbeatable in the mirror if only one player has it and the other doesn’t have Path to Exile. Rift Bolt already costs the same amount as Lightning Bolt to get it into suspend, and from there you can only cast it during your next upkeep. That’s also not a very realistic scenario. Eidolon of the Great Revel doesn’t have the keyword “haste,” but it really does have haste. Bant Control (Yorion) 6. It's removal. It’s also a useful tool against the other Zoo Blitz decks in the format to block cards like Goblin Guide and gain a handful of life. Delver will attempt to get off the ground early with cheap threats, but their deck runs few of them and they get wrecked by Clearing the way of a blocker plus 3 damage is like getting 2 Lightning Bolts in a single card! Terms of Use | Much of Modern revolves around creatures and the ability to kill something while not moving away from your “burn opponent’s face” plan is perfect. Goblin Guide; Monastery Swiftspear; Eidolon of the Great Revel Standard saw five of the top eight decksbuilt around a companion creature. I'll defer to Patrick Sullivan on this one. Rift Bolt will most commonly be a Lava Spike that you need to wait a turn to come off of suspend, so Lava Spike is slightly better. Atarka’s Command will commonly represent 5 or more damage. It's a win condition. It's pretty easy to just rank all of them in order. Complete Comment Tutorial! There are also many removal spells that can kill small creatures, but they need to not only have them already in their hand, but leave the mana open to cast them. Sometimes saving an Eidolon is so valuable that that alone is enough when an opponent simply can’t beat it. It can also be useful against a deck like Jeskai that may have life gain in Lightning Helix or Timely Reinforcements, and tons of removal that makes Wild Nacatl less powerful. AWOL's Dad. "The thresholds for mulligans are:1) One-landers with numerous 2+ mana spells, or one-landers with 2x Fireblast that lack significant upside (like 2x Searing effects vs. Death and Taxes)2) 4 land hands without a creature and without multiple high-upside spells (Prices or Searing effects in their best matchups).3) 4 land hands that can't kill a creature in a matchup where that matters (Stoneforge Mystic, Elves, etc. . Modern I came here to say this. A single mana for 3 damage to any target at instant speed is just an unbeatable rate. RDW can take several forms, from the Goblin Rabblemaster builds that are running around Standard currently to the spell based builds that are currently lighting up Modern. What Strixhaven Cards in Legacy School the Competition? Atarka’s Command will add 5 damage. Having to wait a single turn isn’t very long, but when compared to an instant-speed spell that requires no suspend, it’s a staggering difference. With a single Atarka’s Command, you’re there, so if you’ve cast a couple spells in a turn, be aware that this can kill people from huge life totals. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This can kill the equipment and any other creature. There are going to be many players in the room who will audibly groan when an opponent plays a turn-1 Mountain. for a Tarmogoyf, always do so. It does exactly what a Rock deck wants to do, trade one-for-one. If it does not, do not play it. Elves).". Monastery Swiftspear completely changed the game for red decks in all formats. Cheap creatures were often the most important “burn” spells in the deck, as you didn’t care if they died once they were able to get a couple hits in. Sequencing is very important in a burn deck—even a single missed point of damage can be the difference between winning and losing a game. This is the reason that players will splash red in their B/G decks. Generally, this allows some decks to pick from a pool of good removal,or countermagic, but the core strategies of … Swiftspear is not your turn-1 play over Nacatl or Guide, but it will do more work as the game progresses. You just want to be playing the best burn spells. When you aren’t getting free wins, you have game against basically every deck in the format. These are the things that make Burn actually good. With 2 Swiftspears, each Bolt effect represents 5 damage, and that’s just an incredible rate. Fireblast. With the release of Dominaria, Modern gets access to Damping Sphere, which will no doubt be one of the most powerful sideboard cards around. Help | Eric Froehlich, or “EFro,” is a top-level poker pro and old-school Magic pro who returned to the game in 2010 and put up 3 consecutive years of Platinum status. Not only does almost every deck take tons of self-inflicted damage, between fetchlands, Ravnica lands, Thoughtseize, and Gitaxian Probe, Burn will always capitalize on stumbles. TappedOut.js Blog Widget, Patrick Sullivan on sequencing through counterspells. While every Lightning Bolt drawn is better than every Rift Bolt drawn, they’re still going to end up dealing the 3 damage for a single mana. This is one of your best cards against decks like Infect or Affinity as it can kill anything they have. Here’s the list that Brandon Burton used to take down Grand Prix Indianapolis. A complete list of the top Modern tier 1 decks updated to May 2021. Burn is not the type of deck that wins in a landslide with 10 extra damage, so you need to get this right. With a new take on Burn in is back pocket, Mike breaks down what everybody get wrong about the blistering archetype! These are the questions that you should be able to answer, preferably with yes:1) Are all my spells similar enough that I don't need any specific card to win?2) Are all my spells good against commonly played interaction? You should never bring them in without a reason, so keep that in mind. This card has it all. 1x Flames of the Blood Hand. The fuel will be there, and Grim Lavamancer does most of its work in mowing down opposing creatures to clear the way. won't do too much, and 8 Skullcrack effects can keep you up for a few turns after Wurmcoil Engine. Vault Skirge and Blighted Agent can be problematic, and this is one of your best answers. Try to empty your hand as fast as possible to play around their discard, but hold up Skullcrack if possible. This can still be used in conjunction with the pump of Atarka’s Command or to win a combat against another creature. Kor Firewalker is your ace in the hole for the mirror. In matchups where you need to board out a card like Searing Blaze, it’s nice to have an extra option. If you need to make sure that every single spell in your deck averages out to 3 damage, that means you have to both draw and resolve 7 spells to have any hope of winning. There are metagames in which Searing Blaze is completely unplayable. Copied to clipboard. You will know based on your hand how large it will be, or what your odds are of being able to make it a 3/3 on the following turn (if you don’t have a Sacred Foundry in hand but know you have 3 in your deck, plus 11 fetchlands, you’ve got a better than 25% chance of hitting). Scavenging Ooze. Although Affinity will always be Modern’s oldest and most consistently successful aggro strategy, Burn has actually raced ahead of Affinity as the aggro deck to beat in our format. If they weren’t able to play a turn-1 answer, you’re looking at massive damage every turn, as well as taking big hits just for dealing with the threats on the table! 1x Incinerate. You are also entirely capable of beating any of their plays off turn 3 Tron: Your hand empties fast enough that Grim Lavamancer isn’t the most efficient. Skullcrack gives you another weapon against life gain, as well as an additional burn spell in the matchups you’re boarding out Searing Blaze. A 2015 Hall of Fame inductee, EFro has 4 Pro Tour Top 8s, 6 Pro Tour Top 16s, and 14 Grand Prix Top 8s. The name of the game in Burn is to make sure each of your spells is getting through for 3, but a couple of 4s will change the math completely. Magic: The Gathering Chandra, Flame’s Catalyst Planeswalker Deck | Core Set 2021 (M21) | 60 Card Starter Deck, C76580000 It doesn’t even hit very hard. This is one of your best cards against decks like Infect or Affinity as it can kill anything they have. Lightning Helix is a big advantage against other red decks, but it’s also just another burn spell that’s fairly efficient. People tend to absolutely love it or totally hate it. It doesn’t have haste or pseudo-haste. Atarka’s Command is so powerful that it pushes burn decks further in the direction of playing creatures and green mana. - Patrick Sullivan. The principal strategy is so aggressive that they should rarely have the time to play all of the lands they draw anyway. (This means creature removal)3) Do I have the tools necessary to beat other forms of interaction? Spike is a sorcery that can’t even target creatures, and yet its efficiency is still worth it. A lot of what I would say here is repeated from the last section. Deep Analysis: (Ext, S, Block) Turn Inspiration into a sorcery, but give it the ability to come back for … Control needs a fast delve creature, and even that won't kill you until turn 5-6. Instant (18) 1x Brimstone Volley. Decks like Burn represent such a small overall percentage of any Modern metagame that this isn’t a winning approach. Naya Burn has been the consensus best Burn deck for a while now, but do you think that trend will continue? Prophetic Bolt is a classic card … As such, I have no interest in Red Elemental Blasts, Shattering Sprees, or other similar cards I see scattered in other people's sideboards. Have just a Swiftspear? If you only remember one thing from this description, remember this: Burn is basically a combo deck. Rift Bolt off suspend for 3, Atarka’s Command for 3 more, and Boros Charm double striking a Swiftspear that’s now 5/6 is 16 damage! It’s no surprise that the new cycle of “Horizon Lands” is going for a hefty price. Few cards in Magic’s history have been as central to the Modern format as Kitchen Finks. As a 4-of you can essentially mull down until you see it and roll from there. It's pretty easy to just rank all of them in order. You don't really get to make mistakes, because every other deck plays more powerful cards than you. Rift Bolt, conversely, is the weakest burn spell in the deck, but it operates in a very different way. Wild Nacatl is the easy one. Fast shipping and friendly customer service. This is far too much of a “combo deck” element, and is much less consistent than relying on creatures. What I'm trying to offer with this guide is not merely a decklist, but also a guide on how Burn should be built and played. While they all have the same shell, it's important to understand the differences between Grixis Delver, Twin, and Control. This card does so much against burn that it’s insane! Building your starting 60 is pretty easy. Burn Burn Burn: BasqueKiwi: 203 tix $ 546 - 5 - 0 Eldrazi Tron Eldrazi Tron Eldrazi Tron: svessesvv: 404 tix $ 1,007 - 5 - 0 WRG WRG WRG: Cammy2070: 405 tix $ 918 - 5 - 0 Death and Taxes Death and Taxes Death and Taxes: RespectTheCat: 294 tix $ 896 - This site is unaffiliated. Browse through cards from Magic's entire history. Red Deck Wins Two were based on Yorion, Sky Nomad, and three focused on Keruga, the Macrosage. On the other side of the coin, there is no deck that punishes an opponent for bad draws more than Burn. Attention! 1x ... Enchantment (4) Creature (18) Artifact (4) Sorcery (13) When playing against Burn, try to play it around Skullcrack / Atarka’s Command, but keep in mind even if they do negate the life loss, you still get some valuable tokens. Vault Skirge and Blighted Agent can be problematic, and this is one of your best answers. A… If they don’t have the answer for this, they’re going to be locked out of casting spells in short order. DMCA requests | RG (Gruul). What… It is slower than your other spells by a turn, so playing it earlier than most of your other spells is a good idea. 6 years ago. If cast on turn two, Thalia will force the burn deck to wait an extra turn for a two-drop spell, like Boros Charm, or it must spend two mana on Lightning Bolt and thus miss out playing another one-drop spell. The Guide would be able to deal 2 on both turns 1 and 2 for 4 total damage, while turn-1 Nacatl into turn-2 Guide will be 0 turn 1, but 5 on turn 2. Atarka’s Command will add 5 damage. It should be relatively obvious what cards should be switched up in every matchup, so I won't offer a complete guide. Modern Deck Breakdown: Mono Red Burn Red Deck Wins (RDW) has been a part of almost every format at some point or another, and Modern is no different. The burn in hand should be able to easily end the game from there. Legacy is Magic's second-largest format by number of allowed cards, only being surpassed by Vintage, which contains a few dozen more cards due to bannings and power-level reasons. This repeatable source of damage was critical so that your targeted burn wasn’t taxed so much. Jeskai Fires (Keruga) 5. This card gives you a huge advantage against Affinity as you can already burn their relevant creatures, but are at risk of losing to a Cranial Plating (namely on an Etched Champion). Red. Three-card combos are a gold standard in Magic: The Gathering. Maybe there’s a person at every GP who does exactly this, but their chances of getting out of any other round vs. a deck that isn’t Burn are too greatly diminished. It is much easier to kill in cube than it is in a format like modern, in addition to that it is all too easy to ignore the effect of Keranos in the cube as well. Removal is great, especially for a single mana, but exiling problematic permanents is key in Modern. Pretty much all 2 and 3 land hands are keepable. Articles and comments are user-submitted and do not represent official endorsements of this site. There are entire archetypes that can’t win with this card in play. If they have the answer for this, in a similar vein to something like a Goblin Guide, you’re still almost always going to get your value. The tools just don't exist in these colors. Sure, there are removal spells like Lightning Bolt and Path to Exile in the format, but they also have to draw them. One of the tried and true strategies in all of Magic has been the Burn deck—red mages have relied on the archetypes immortalized by Paul Sligh and The King of Beatdown, David Price, for decades now. Play this like you would play Storm. They need that to beat you. When they tap mana to actually start doing something is when you can deploy your haste creatures to make sure every spell in your deck is getting in for damage. If those creatures aren’t dying, you’re not losing anyway. … Luckily, this also makes Modern’s most efficient creature in Wild Nacatl an all-star in your deck. )4) 5+ land hands regardless of composition (barring extreme outliers like 2x Grim Lavamancer 5x Fetch Land on the play vs. "Trading one-for-one when your deck is full of Lava Spikes is a recipe to lose the game with your opponent at seven life. There are draws capable of winning turn 3 unimpeded, but there are very few draws that won’t win by turn 5 against a stumble. BG/x Midrange (all variants) - "Burn attacks in a manner that Jund can't hope to compete with" - Michael Jacob. Their decks are so full of blanks against you that all but their best draws can't beat your average draws. This will require TappedOut.js included in your blog. Legacy burn is known to be strictly mono red, while Modern burn has many combinations, usually including white due to Boros Charm and to a … As far as one mana burn spells are concerned, the drawback of Chain Lightning is perhaps the most inconsequential. You can give all of your permanents indestructible which can help in a big combat, in response to a removal spell, or even more importantly in response to a sweeper. The early red decks weren’t as powerful as today’s, but followed a similar formula. Again, if it does not, do not play it. That said, it’s a force in Modern and is still out there winning GPs. You're probably noticing a theme here: Tron will often just lie back and let you kill them, which is exactly what you want. You have many spells,fetchlands, and creatures that will end up in your graveyard. Competitive An opponent casts Kitchen Finks? He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years.